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Diablo 3 now officially live
Diablo 3 is finally here! Last night, at 12:01 a.m. the Diablo 3 servers went live, allowing fans to experience the next chapter in its highly-anticipated action RPG series.
It's been 20 years since the Prime Evils were defeated and banished from the world of the Sanctuary. Now its up to you to return to Tristram and investigate rumors of a fallen star, an omen that the End Times have begun.
It's been almost 12 years since fans have last experienced a new Diablo game, and their anticipation for Diablo 3 has definitely shown with more than 2 million pre-orders recorded.
"This launch is a culmination of many years of hard work by our development team, and many years of passionate, dedicated support from gamers around the world," said Mike Morhaime, CEO and co-founder of Blizzard Entertainment. "We're grateful for the enthusiasm of our players, and for the help of our beta testers in getting the game ready for release. Now that Diablo III is live, we hope everyone's ready to have a hellishly good time slaying demons and collecting loot in Sanctuary."
Diablo 3 continues the epic Diablo storyline, with players taking on the role of one of five heroic characters -- barbarian, witch doctor, wizard, monk, or demon hunter -- and embarking on an epic quest to save the world of Sanctuary from the corrupting forces of the Burning Hells. As players adventure through rich and varied settings, they'll engage in pulse-pounding combat with hordes of monsters and challenging bosses, grow in experience and ability, acquire artifacts of incredible power, and meet key characters who'll join them in battle or aid them in other ways. The game features the intuitive interface, fast-paced action, and visceral gameplay that Diablo players have come to expect and enjoy.
Diablo 3 is now available in retail stores throughout the U.S., Canada, Europe, South Korea, Southeast Asia, Australia, New Zealand, and the regions of Taiwan, Hong Kong, and Macau. Gamers in the regions above as well as in Mexico, Argentina, Chile, and Brazil are also able to purchase Diablo 3 digitally via the game's official website.
For those of you who, last night, experienced Error Code 37, Blizzard warned us of this in the launch day preparation guide in which they said they'd possibly delay login attempts up to 40 seconds to ensure a stable launch experience. If you saw, or still see, an Error 37 message, it simply means you should try logging in again.
eleasing for the PC and Mac on May 15, Diablo III is just around the corner. Passionate fans have been waiting years for this -- it's been over a decade since Diablo II first stormed shelves -- and with midnight sale launch events occurring all over the country on Monday, there are going to be millions of red-eyed gamers dragging themselves to work Tuesday morning. Those who don't phone in sick, that is.
But why the fervor? What makes this particular action/role-playing romp such a big deal? Here are five reasons:
SAN FRANCISCO (MarketWatch) — Investors have pressured shares of Zynga Inc. heavily ahead of the company’s first-quarter report, slated for Thursday afternoon. Zynga Share sales by CEO Mark Pincus and other insiders have weighed on Zynga’s stock, which has shed nearly 40% since early March heading into the company’s next earnings report.
In fact, the social-game maker has now lost all of the upside it got through a “halo effect” stemming from the first IPO filing by Facebook. That filing, on Feb. 1, triggered an upswing for Zynga that pushed the stock up 35% within a two-week period, as investors learned of the key role the company plays in Facebook’s non-advertising business.
Zynga (ZNGA) shares have now shed nearly 40% since hitting their closing peak on March 2, putting the stock at $8.96 as of Wednesday afternoon — up more than 4% for the day but below its IPO price of $10 from its mid-December debut.
New game console rumors are piling up -- and they're painting a pretty bleak picture. Is the future of console gaming something out of an Orwell novel?
By Jeff Bakalar, CNET
The next evolution of home console gaming is shaping up like a dystopian Philip K. Dick short story. Refueled by the latest PlayStation 4 rumor, signs continue to point to a future in which games are no longer really yours to own, instead just a virtual right to play -- just as long as you're connected to the Internet, have a unique ownership ID, and aren't playing a used copy.
This isn't the first we've heard of this either; a January report says Microsoft's next machine will attempt to thwart used games too.
Of course Sony hasn't confirmed any of these supposedly leaked details, but is it really out of the realm of possibility? The Vita is a prime example of the company's piracy paranoia. It's locked down and vacuum-sealed, made painfully apparent by how tedious it is doing trivial things like transferring files between device and computer. The reason for all the red tape? To combat piracy.
Given this recent display of aggressive protection, reading a rumor about a PlayStation 4 that's just as meticulously locked down isn't too hard to swallow.
Think this worst-case scenario is that far off? Think again. It's already starting to happen. Every EA game sold for Xbox 360 and PlayStation 3 now has anti-used game components built in. New games ship with one-time use codes that give the original owner access to online game play and features. If you try and play one of these titles without the code on a different console or gamertag, it'll cost you extra to get online.
The most infamous anti-used game controversy came with the release of last year's Batman: Arkham City. Players who bought the game used missed out on the entire Catwoman campaign as it required a unique code upon playing the game for the first time. Game reseller GameStop eventually made good on the incident by including codes for those who bought the game pre-owned.
LAS VEGAS, Mar. 30th - e107 Inc. releases v1.0.1 revisions and updates for the free, open source website content management system e107.
Following the tremendous reception to the introduction of re-branded e107 v1.0, active website managers have influenced the development team to create revisions and updates in the form of v1.0.1 that are available right now as an Update for current users, an Upgrade for sites still using previous versions, or a Full Package to download e107 for brand new website installations.
Revisions found in v1.0.1 reflect the removal of obsolete scripts and functions from the system that more completes a forward separation from the previous v0.7 generation while fixes that were applied involved better handling of content from external sources, "textual" corrections, and configuration issues following upgrades. Technical updates for e107 ensure validation compliance, boost performance and include improvements of the multilingual translations integration and additional back-end/front-end support for more input types such as right-to-left languages which all compliment recent additions to the number of languages available. An upgrade of the optional WYSIWYG editor, TinyMCE, allows non-technical users more flexibility and design creativity with the page and menu creation functions of e107's content editors. Less noticeable tweaks were done on built in features such as "Downloads" and cookie functions that augments user interaction analysis. Other minor revisions enhance v1.0 themed administrative interfaces making each function more seamless and independent visually.