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OGame's system is based on real-time; that is, the timing is based on actual time, not an internal time system.
This system sets OGame apart from other RTS games. Since it is a free browser based game, the graphics are minimal and glitches are reported from time to time.

An alliance is a group of people who have banded together, like a guild or clan. Alliances are mostly used for solidarity purposes.
They can do little tactically; only recently has the ACS combat system, a system allowing an alliance's members to station their fleets at another member's planet with an Alliance Depot, been added to English OGame in universe 5.
Alliances often protect each other from attacks and promote free trade amongst members. An alliance page in OGame is divided into several parts:

* Rank: Your rank or status within the alliance.
* Members: the number of people in the alliance.
o Note that Special privileges (viewing applications, member list, administration) are carried out from this page
* External text appears to everybody who visits the alliance page, member or not. It is typically used for general announcements.
* Internal text only appears to members of the alliance. Announcements of a more discretionary nature usually go here.
* Alliance homepage, if any, is the link to that particular alliance's homepage.

Points are used, for the most part, to rank players, which factors into the ranking of alliances.
One point is awarded for every thousand resource units you spend; likewise one point is taken away for every thousand resource units you lose.
Additionally, you gain one point for ever ship you build and every research level you gain.
Primarily, points are gained from mining, raiding, research and shipbuilding, but they are lost from being raided and surrendering colonies.

There are three resources available in OGame: metal, crystal, and deuterium.
Raw metal is the most abundant resource, and is used in large amounts in everything from planetary structures to building ships to research.
Crystal is also used for structures, but is used in excess in research. Deuterium is mainly used as fuel for the player's fleet.
These resources are procured through two main methods; using a fleet to raid other players' planets, or peacefully mining one's own planet(s).
Due to the relatively slow nature of mining, the more common form of resource acquisition is through raiding.

Later on in the game, one option for large players is to "Fleet crash" smaller opponents, destroying their entire fleet, and recycling the resulting debris (only metal and crystal can be obtained this way).

Buildings are used for gathering resources (Mines), for energy (Solar and fusion plants), for storage (Metal Storage, Crystal Storage and Deuterium Tank),
for building your fleet and defence (Ship yards), for research (Research Lab), for shortening the time buildings, ships and defences take to construct (Robotic factory and Nanite Factory),
or for creating and storing missiles (Rocket Silo). Buildings in OGame are different from buildings in many games in several ways.
First, you do not place them, you "build" that structure type and then you upgrade it.
Second, is that there are, for all intents and purposes, an infinite number of upgrades (level 1, level 2, etc.).
The cost of resources double each level of upgrade, except for metal mines, crystal mines, deuterium synthesizers, solar plants, and fusion plants.

Each building takes up a "field" on a planet, and each new level takes up a new field.
When the fields of the planet are full, no new buildings can be built, unless a terraformer is constructed, providing more fields for each level of the terraformer.

OGame is mainly known for being a combat game, so a fleet is of the utmost importance. Players with larger fleets often fleet crash players with smaller fleets, with no repercussions.
Building obscenely large fleets is often stated as the key to dominating the game; there are very few advantages to being peaceful and sticking to mining.
There are six types of attacking ships that can be used in balance and counteract each other. There are Battle Ships, Destroyers, Cruisers, Bombers, Light and Heavy Fighters.
In addition, there are Large and Small Cargo Ships for transporting resources. There are also Death Stars, wielding ultimate firepower and even capable of destroying moons.
Auxiliary units include espionage probes used to obtain vital information on enemy forces, Recyclers for picking up the debris from a fleet crash,
colony ships that build colonies on unoccupied planet slots and solar satellites that generate the ever so necessary energy for planetary needs.
The amount of energy produced from solar satellites varies, depending on the position of the planet in the solar system (1 producing the most energy and 15 the least).

As opposed to building massive amounts of ships, there are few advantages to being purely defensive.
If destroyed, there's no chance of recovering the lost resources with recyclers or an equivalent of fleet saving.
One advantage is that there is a 70% chance that defensive structures will be rebulit if they are destroyed in battle.

This could actually mean two things, depending on how the game has implemented the stated "70% repairing chance" behaviour:

1. there is a 70% chance computed on every single structure that will decide if that specific structure will be repaired or not.
2. always repair the 70% of a given batch of the same type.

In either case, when dealing with large quantities of defenses, the final result is the same: 70% of your defenses will be repaired.

However, if the defense is destroyed by interplanetary missiles, it will not be repaired.
To protect your defenses, you must build Anti-Ballistic missile (ABMs), which require a rocket silo level of 2.

Unlike many other games in Ogame's genre, Ogame does not give you direct control of your spacecraft.
Instead, you tell your ship(s) where to fly (using the game's coordinate system) and what to do when they get there,
and a timer will appear on your overview page showing you your fleet's ETE (estimated time en route both for arrival at destination and arrival back to the dispatching planet).
Your fleet cannot be attacked while on a mission, but only when it is at a certain planet.
Fleet movements cannot be monitored unless one has built a sensor phalanx (these can only be constructed on moons).
There are seven types of missions that can be performed by ships in OGame (not all ships can perform all actions).

A transport mission is a mission in which a ship (usually a large or small cargo ship) is dispatched to another planet with the express purpose of delivering resources to that planet.
There are no restrictions on what type of ship may perform this action. Also, you may transport goods to any planet whose coordinates you know (unless the planet is on your own IP, and not your account).

Attacking involves sending your fleet to attack another planet. There are two normal reasons for doing this:
The first is raiding; if you win the resulting battle, you will capture as many resources as your ships can carry (but never more than one half of the planet's stores).
The second reason is to destroy another person's fleet.
It is important to note that, unless war has been declared, attacking someone more than three times in 24 hours is considered "bashing" and is a bannable offense.
Nevertheless, a planet can be attacked up to nine times in a 24 hour period if "waves" are launched.
A complete attack consists of three fleets, "waves", that arrive at the target within 30 minutes of each other.
Three attacks within 24 hours is that maximum that may be launched against one planet.

For espionage missions, the dispatched probes, once they reach the destination, scan the target planet and determine resources, defences, fleets, buildings, and researches
on that planet (only resources are available at start, you must have either higher espionage tech or more than 1 probe to receive any more than that).
The formula of espionage is simple, The difference of the espionage technology of you and your target squared (multiplied by -1 if your espionage technology is inferior to the target.)
and added to the number of probes you send. If the number is lower than 2, you get only information of resources, if the number is 2, you get the information about their fleets,
if the number is 3~4, you get the information about their defences, 5~6 gives you information about buildings and 7 or above finally tells you about the research levels.
For example, if I have an espionage level of 4 and I spy on a player with an espionage level of 5, I need to send 6 probes in order to obtain the information about the defences.
Only the Espionage Probe is capable of performing this action. The more probes you send, the more information you receive but the higher the chance that you can be caught.
When a probe is caught it is destroyed, and its remnants are left as a debris field.

Knowing the defences is important, but knowing the buildings status is far more important because you can then plan for the next probing time!

Colonization is a one way trip. A colony ship is sent out to colonize an uninhabited planet.
The colony ship is destroyed after the colonization, so if one decides that the planet is unfit after colonization and forfeits the colony, the colony ship does not come back.

If you send any resources with the colony ship they will be lost in the process, so you have to wait until after the colony is created and then send another fleet with resources to help it build up.
If you have fleets accompanying your colony ship, they will return to the original start place.

The number of fields on a new planet is random but somewhat dependent on the position of the planet in the solarsystem, planets 4-6 being the largest, on average.
The position of the planet in the solar system (1-15) also determines another factor.
The colder a planet is (the further away from the sun it is), the more deuterium is produced by its deuterium synthesiser.
The warmer a planet is (the nearer it is to the sun), the more energy solar satellites will produce.

How to colonize a planet: First, go onto galaxy and find a slot that has a number but no picture of a planet. Memorize to co-ordenates, then send a colony ship to that planet.
Soon, you will have a new planet under your command.

TIP: Only colonize when you feel your strong enough to protect both planets. Also, pick a planet near to you so that it takes a shorter period of time to move ships or resources there.

On the other hand, placing your planets near each other makes it easier for an attacker to attack all your planets, without having to find the locations of each one,
so it is best to get a planet near to you, but still, quite far.

The recycling action is performed by the Recycler.
The recycler is dispatched to a debris field (the material legacy of a particularly large battle,
appoximately a third of the resources used to construct the destroyed ships) where it gathers up the recyclable debris and transports it to its dispatching planet.
However, only recyclers can hold the debris, so sending other ships (such as Large Cargos) in hopes of getting more of the debris field (if applicable) will be pointless,
as they will be unable to pick up the debris. Debris fields consist of metal and crystal only, not deuterium.

To recycle debris simply go to the galaxy view, if there is a debris field, move the mouse over it and click the harvest button.

Deployment is the redeploying of ship(s) to another planet. All ships may perform this action, but it can only be performed on planets owned by the deploying player.
Note that although the overview page will show that the ship(s) will be making a return trip, they will remain at the targeted planet.

Destroying Moons
This can only be performed by Death Stars. The outcome of the mission will vary:

1. nothing happens
2. the moon is destroyed
3. the Death Star(s) is/are destroyed
4. the moon and Death Star are destroyed
5. if there is a fleet stationed at the moon, the opposing forces will have a normal fight and, considering there is at least one remaining death star attacking, the result will be any outcome from 1-4

The outcome will vary on the number of Death Stars performing this mission, and the size of the moon.

Moons can be destroyed, but Planets cannot be destroyed by other players, only surrendered by the account owner unless they are home planets which means they can only be destroyed
if the player deletes their account.

Fleet Saving
Fleet saving is a common strategy where a player will send their fleet away from their planet just before it is attacked.
While this may seem foolish at first, it makes a lot of sense if the fleet that's attacking you is much too strong for your defenses.
By sending your fleet away (Preferably sending all your resources with it), you can minimize your losses.
After the attack is over, the player simply calls the fleet that was saved back to the base.
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